LMS App Redesign

Creating a visual and functional redesign of the app that unites Lingua core needs with the clients needs.

The purpose of the app is to connect Lingua learners and parents with the people and resources needed to streamline their learning process as well as promote Lingua products. However, the app was designed by engineers which made UX cumbersome, slow and somewhat visually lacking.

Company

Lingua

Timeline

Five Months

Role

Product Designer

LMS App Redesign

Creating a visual and functional redesign of the app that unites Lingua core needs with the clients needs.

The purpose of the app is to connect Lingua learners and parents with the people and resources needed to streamline their learning process as well as promote Lingua products. However, the app was designed by engineers which made UX cumbersome, slow and somewhat visually lacking.

Company

Lingua

Timeline

Five Months

Role

Product Designer

LMS App Redesign

Creating a visual and functional redesign of the app that unites Lingua core needs with the clients needs.

The purpose of the app is to connect Lingua learners and parents with the people and resources needed to streamline their learning process as well as promote Lingua products. However, the app was designed by engineers which made UX cumbersome, slow and somewhat visually lacking.

Company

Lingua

Timeline

Five Months

Role

Product Designer

Problem Statement

Lingua is a top educational company in Russia with many high-profile clients, but the old app did not reflect this. Due to the outdated app, there was a low level of engagement and potential loss of revenue. Clients were only informed about Lingua offerings through decentralized methods, leading to information overload and communication inconsistency. Therefore, The app needed a visual and functional update to reflect Lingua's core values of connecting with its users.

Project Goals

Be perceived as the Lingua “go to source” for parents to get up-to-date information about their children.

Increase clients participation in workshops, conferences, and events

Increase the use of the app as the main communication channel

Increase knowledge about the Lingua products

Research Methods

UT on top tasks in the old app

User interviews & quant research

Customer journey & empathy map

Information architecture

Prototype and testing

Iterations

Usability Test

Usability test was the perfect tool to dig deeper into the problem space, allowing me to monitor and probe real users to

  • uncover the challenges or barriers with app use and adoption

  • discover and understand how users are currently interacting with the app through their end-to-end journey

  • identify user’s joys and pain points with the old app, as well as any hacks they currently use or bugs they encounter

  • uncover opportunities for further innovation and improvement

For the test, I set 3 tasks to be completed on the app, interviewing 8 parents

Task 1: Make a payment
Task 2: Access information about your child’s homework and results
Task 3: Find information about Lingua

"I can make a payment but I can’t get the receipt. That’s why I prefer to do it in person."

The usability test uncovered parents frustration with making the payment online. It revealed why most of the clients come to the office to make the payment, even though it is possible to do it on the app

"I can’t find the monthly results. I don’t understand what these grades mean."

Most parents call teachers or admins to check on their children’s progress or use social networks such as Viber.

In-depth Interviews

Post the usability test, an interpreter (my Russian is limited) and I conducted in-depth interviews to dig deeper into the pain points and opportunities uncovered during the UT.

In-depth interviews database in Airtable

Survey

I have conducted two surveys SUS “System Usability Scale” and quantitative research to validate my assumption and hypothesis made during the in-depth interviews. Due to the nature of the app LMS (Learning Management System), there was one cohort that we focused on parents over the age of 30

Quantitative research results

Current Customer Journey based on User Interview

Current Customer Journey based on User Interview

Current Customer Journey based on User Interview

Analysis

The qualitative and quantitative research resulted in a substantial data uncovering the specific issues we need to address when redesigning the app.

I turned those insights into an affinity map to make it digestible and created a user journey map to better visualize the current user journey for the stakeholders

Persona

Information Architecture

I have conducted a card sorting exercise with 5 parents and two admins to make sure that the features I put together are addressing the needs and opportunities uncovered in the research phase.

User Stories

I have conducted a card sorting exercise with 5 parents and two admins to make sure that the features I put together are addressing the needs and opportunities uncovered in the research phase.

As a parent, I want to be able to receive a digital payment receipt easily after making a payment online, so that I can have a convenient and reliable record of my financial transactions without the need for in-person interactions.

As a parent I want to be able to easily locate the monthly results on the app and have clear explanations for the grades used, so that I can better understand my child’s academic performance and progress.

As a parent, I want to view my child's attendance records for each class, So that I can track their attendance and ensure they are regularly attending their classes.

As a parent, I want to check if my child has completed their homework assignments, So that I can monitor their academic progress and provide support when needed.

Sketches

I have conducted a card sorting exercise with 5 parents and two admins to make sure that the features I put together are addressing the needs and opportunities uncovered in the research phase.

Wireframes

+40 Screens/7 User Flows

Design - Key Moments

Homepage

The homepage highlights the main goals for the business and the users

Checks & Documents

One of the main needs for users is getting check history and tax related documents

Events Calendar

School events, parents meetings and travel abroad program

Handoff Documentation/Dark mode

Handoff Documentation/
Dark mode

Open for Opportunities

Open for Opportunities

Open for Opportunities

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